Crafting blocky adventures since 2010!

<Draccy> THE TIME IS UPON US06/06/2018

You Can Play 1.13 Right Now:

Chillserv is now running the new 1.13 Pre-Release. This will be the home of 1.13 gameplay until the main server is ready for the update. Player inventories from 1.13 can be copied to the main server after we update if requested. For more about 1.13, check out

Play on Chillserv by selecting development version and connecting to
We will continuously update the game on this server until we're on the official release.

Main Server Keeping 1.12:

For the sake of keeping our world-building tools, Draccyserv's main RPG map will continue to run 1.12 for a little while. We need worldedit to allow for easier dungeon building. We will also need some time to port our scripts over to the new command syntax (testing on LAN-only development server)

Volunteers Needed:

We have teams for worldbuilding+lore, backend development (sysadmin) and in-game script experimentation. If any of these interest you, check out the associated discord chats to join a project.

<Draccy> An Update!03/23/2018

Dungeons and Beta Status

Our "Alpha" RPG wasn't much more than a trade system strapped to NPCs to unlock recipes, but it was the start of something demonstrable. We will continue to carry the "Alpha" name until all dungeons are up and running. Presently, we are working on several dungeon designs, but nothing is playable yet.

Skill Tree System

We are developing a skill system that will attach recipes and abilities to a progress system. Interact with the RPG to unlock new recipes and materials. Complete combat objectives to get better weapons. Little by little, we are deconstructing the original Minecraft game to create new mechanics.

Skill classes we've thought of so far: Swords/Axes, Archery, Armor, Building, Travel, Bartering

One idea we have is for swords to get automatic enchantments in the hands of someone with sufficient sword level. Regular enchanting will be removed from the game.

Prepping for 1.13

The next big update to Minecraft brings many new aquatic features, but also some major changes to how blocks are generated and recipes are processed. We now have total control over recipes, including furnace smelting. As such, there are new metals and ores in development which will be implemented when 1.13 is released.

Expect very different crafting recipes than what you're used to. Smelt willemite stone to get tin ingots, combine with copper ingots for brass, combine brass with components to make contraptions. Other mundane recipes are being fleshed out to be more interesting, and we will be implementing a "reverse" recipe system that lets you turn items into their components.