Crafting blocky adventures since 2010!

<Draccy> MORE INTERESTING! 06/06/2016

Regional Monsters

Every region now has its own unique enemy mob. For each area, we have a spawner or some other means of generating customized mobs that introduce new challenges. These mobs are more dangerous than regular monsters, and they drop better loot as well. Players are welcome to try to stop the spawning mechanisms if they so desire, in order to make an area safer.

Custom Loot Tables!

We're experimenting with new loot tables for mobs. Regular drops are less frequent from enemy mobs, and all enemy mobs drop emeralds. There's also a much higher chance to drop a head, even for mobs that didn't normally have a head drop (like Endermen)!

RPG Lore and NPCs coming

With most of the game mechanics in place, we're turning our focus to developing the lore and NPCs on the server. Towns will get more and more cultural backstory which will be reinforced by NPCs. We're open to suggestions, since it's a tall order to come up with all these stories!

<Draccy> IT IS DONE. 05/17/2016

Worldguard Based Lots

As mentioned in earlier news, the buyable lot system had to be adapted to use sk89q's WorldGuard for redundancy. This conversion project is now complete, with easy fallback mechanisms in case plugins die suddenly.

All other features are being designed with vanilla in mind, so that no matter what, Draccyserv's features will always work!

Creating Dangerous New Mobs

As part of our plan to make the game more challenging, we're adding spawners for unique mobs in each region. In The Wilds (any place that isn't a town), new monsters will appear, such as Chicken Jockeys in Central, Ghasts in the South, and Giants in the Northeast.

More information can be found in the wiki.